LEVEL_VERSION(1) REM Iced Heat
SET_GENERATE_SPEED(400)
START_MONEY(PLAYER0,55500)
START_MONEY(PLAYER1,655000)
START_MONEY(PLAYER2,655000)
MAX_CREATURES(ALL_PLAYERS,25)

COMPUTER_PLAYER(PLAYER1,2)
COMPUTER_PLAYER(PLAYER2,0)
ALLY_PLAYERS(PLAYER1,PLAYER2,3)
ALLY_PLAYERS(PLAYER2,PLAYER1,3)
SET_GAME_RULE(AlliesShareDrop,1)
SET_GAME_RULE(AlliesShareVision,1)

QUICK_OBJECTIVE(1,"This Realm is full of Treasure and Challenges,you need a good Plan on how to Tackle things or u get Tackled")
	PLAY_MESSAGE(PLAYER0,SPEECH,117)







ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(SORCEROR,25)
ADD_CREATURE_TO_POOL(ORC,30)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DRAGON,30)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,35)


CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER2,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_SIGHT,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

CREATE_PARTY(CAVEMEN)
	ADD_TO_PARTY(CAVEMEN,THIEF,7,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(CAVEMEN,ARCHER,6,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(CAVEMEN,MONK,6,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(CAVEMEN,SAMURAI,7,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(CAVEMEN,GIANT,6,3000,DEFEND_LOCATION,0)

CREATE_PARTY(LAVADEFENSE)
	ADD_TO_PARTY(LAVADEFENSE,ARCHER,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LAVADEFENSE,ARCHER,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LAVADEFENSE,SAMURAI,10,3000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(LAVADEFENSE,WIZARD,10,3000,DEFEND_LOCATION,0)
	
CREATE_PARTY(HEARTDEFENSE)
	ADD_TO_PARTY(HEARTDEFENSE,AVATAR,10,5000,DEFEND_HEART,1)
	ADD_TO_PARTY(HEARTDEFENSE,GIANT,10,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(HEARTDEFENSE,GIANT,10,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(HEARTDEFENSE,FAIRY,10,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(HEARTDEFENSE,FAIRY,10,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(HEARTDEFENSE,BARBARIAN,10,3000,DEFEND_HEART,0)
	ADD_TO_PARTY(HEARTDEFENSE,BARBARIAN,10,2000,DEFEND_HEART,0)
	ADD_TO_PARTY(HEARTDEFENSE,ARCHER,10,2000,DEFEND_HEART,0)
	ADD_TO_PARTY(HEARTDEFENSE,ARCHER,10,2000,DEFEND_HEART,0)
	ADD_TO_PARTY(HEARTDEFENSE,SAMURAI,10,2000,DEFEND_HEART,0)
	ADD_TO_PARTY(HEARTDEFENSE,SAMURAI,10,2000,DEFEND_HEART,0)
	ADD_TO_PARTY(HEARTDEFENSE,WIZARD,10,5000,DEFEND_HEART,0)
	ADD_TO_PARTY(HEARTDEFENSE,WIZARD,10,5000,DEFEND_HEART,0)
	ADD_TO_PARTY(HEARTDEFENSE,KNIGHT,10,5000,DEFEND_HEART,0)
	ADD_TO_PARTY(HEARTDEFENSE,KNIGHT,10,5000,DEFEND_HEART,0)
	
CREATE_PARTY(TRAITORDEFENSE)
	ADD_TO_PARTY(TRAITORDEFENSE,KNIGHT,10,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(TRAITORDEFENSE,SAMURAI,10,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(TRAITORDEFENSE,SAMURAI,10,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(TRAITORDEFENSE,ARCHER,10,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(TRAITORDEFENSE,ARCHER,10,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(TRAITORDEFENSE,WITCH,10,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(TRAITORDEFENSE,GIANT,10,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(TRAITORDEFENSE,BARBARIAN,10,1000,DEFEND_LOCATION,0)

CREATE_PARTY(ENTRANCEDEFENSE)
	ADD_TO_PARTY(ENTRANCEDEFENSE,ARCHER,7,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCEDEFENSE,ARCHER,7,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCEDEFENSE,BARBARIAN,7,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCEDEFENSE,BARBARIAN,7,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCEDEFENSE,SAMURAI,7,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(ENTRANCEDEFENSE,GIANT,7,1000,DEFEND_LOCATION,0)

CREATE_PARTY(HORNYDEFENSE)
	ADD_TO_PARTY(HORNYDEFENSE,KNIGHT,10,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(HORNYDEFENSE,FAIRY,7,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(HORNYDEFENSE,FAIRY,7,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(HORNYDEFENSE,GIANT,7,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(HORNYDEFENSE,BARBARIAN,7,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(HORNYDEFENSE,ARCHER,7,1000,DEFEND_LOCATION,0)
	ADD_TO_PARTY(HORNYDEFENSE,BARBARIAN,7,1000,DEFEND_LOCATION,0)



IF_ACTION_POINT(13,PLAYER0)
	QUICK_INFORMATION(2,"Looks like you found some Sight,if you are searching for the Bridgeblueprint to get into the Location NORTHWEST i heard rumors there are TWO WAYS to get them... the First one by Defeating one of those KEEPERS and the other one is Unknown sadly.",ALL_PLAYERS)
	PLAY_MESSAGE(PLAYER0,SPEECH,92)
ENDIF

IF_ACTION_POINT(6,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,CAVEMEN,-1,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,CAVEMEN,-2,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,CAVEMEN,-3,1)
ENDIF
IF_ACTION_POINT(5,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,CAVEMEN,-1,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,CAVEMEN,-2,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,CAVEMEN,-3,1)
ENDIF
IF_ACTION_POINT(6,ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LAVADEFENSE,-4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LAVADEFENSE,-5,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LAVADEFENSE,-6,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,LAVADEFENSE,-7,1)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
	QUICK_INFORMATION(4,"You found the Entrance to the Lavacastle,be Careful around here,the mighty Creatures who live here arent genuine to Intruders.",ALL_PLAYERS)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ENTRANCEDEFENSE,9,1)
	PLAY_MESSAGE(PLAYER0,SPEECH,107)
	ENDIF

IF_ACTION_POINT(4,PLAYER0)
	QUICK_INFORMATION(5,"Two Ways to go... One means treasure, the other Death. Choose Wisely!")
	ENDIF

IF_ACTION_POINT(3,PLAYER0)
	QUICK_INFORMATION(6,"Can you hear the Sound behind this door? Sounds so Familiar...")
	ENDIF



IF_ACTION_POINT(12,PLAYER0) 
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HEARTDEFENSE,8,1)
    SET_FLAG(PLAYER_GOOD,FLAG0,1)
	QUICK_INFORMATION(7,"The Landlord is not amused that you broke into his Heartroom, maybe u should make him disappear")
	PLAY_MESSAGE(PLAYER0,SPEECH,123)
ENDIF

IF(PLAYER_GOOD,FLAG0 == 1)
    IF_CONTROLS(PLAYER_GOOD,AVATAR == 0)
        QUICK_INFORMATION(8,"With his last breath he told you something weird aboout the Traitor he Captured... What could this mean?")
		PLAY_MESSAGE(PLAYER0,SPEECH,96)
	ENDIF
ENDIF


IF_ACTION_POINT(10,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HORNYDEFENSE,11,1)
	ENDIF

IF_ACTION_POINT(2,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TRAITORDEFENSE,7,1)
	QUICK_INFORMATION(9,"The Way this Hallway is defended something Precious must be here...")
	PLAY_MESSAGE(PLAYER0,SPEECH,100)
	ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
	ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
	IF(PLAYER0,BRIDGE == 0)
	ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
	ENDIF
ENDIF

IF_ACTION_POINT(14,PLAYER0)
	QUICK_INFORMATION(11,"Seems like you where persistent enough to search around and found the Bridgeblueprint Congrats on that but what will wait for you now?")
	IF(PLAYER0,BRIDGE == 0)
	ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
	ENDIF
ENDIF

IF(PLAYER0,TOTAL_CREATURES <= 45)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(TortureConvertChance,100)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 45)
	NEXT_COMMAND_REUSABLE
	SET_GAME_RULE(TortureDeathChance,100)
	SET_GAME_RULE(PrisonSkeletonChance,0)
ENDIF

IF(PLAYER0,Garden == 1)
	PLAY_MESSAGE(PLAYER0,SPEECH,91)
	SET_TIMER(PLAYER0,TIMER1)
ENDIF

IF(PLAYER0,RESEARCH == 1)
	SET_FLAG(PLAYER0,FLAG3,1)
	PLAY_MESSAGE(PLAYER0,SPEECH,93)
ENDIF

IF(PLAYER0,TORTURE == 1)
	PLAY_MESSAGE(PLAYER0,SPEECH,94)
ENDIF

IF(PLAYER0,WORKSHOP == 1)
	PLAY_MESSAGE(PLAYER0,SPEECH,98)
ENDIF

IF(PLAYER0,TREASURE == 1)
	PLAY_MESSAGE(PLAYER0,SPEECH,97)
ENDIF

IF(PLAYER0,TIMER1 == 1500)
	PLAY_MESSAGE(PLAYER0,SPEECH,95)
ENDIF


IF(PLAYER0,FLAG3 == 1)
	SET_TIMER(PLAYER0,TIMER3)
ENDIF

IF(PLAYER0,TIMER3 >= 2500)
    NEXT_COMMAND_REUSABLE
    PLAY_MESSAGE(PLAYER0,SPEECH,100)
    NEXT_COMMAND_REUSABLE
    SET_TIMER(PLAYER0,TIMER3)
ENDIF


IF(player1,DUNGEON_DESTROYED == 0)
IF(player2,DUNGEON_DESTROYED == 0)
 IF_ACTION_POINT(6,PLAYER0)
  QUICK_INFORMATION(10,"This Direction might be to Hard for you now... but you get rewarded Graciuosly if you can handle it.You could take on the two Keepers aswell first.",ALL_PLAYERS)
ENDIF
ENDIF
ENDIF


IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF
